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How Personalized Music May Enhance Your Game


Does a person who's not familiar with gambling or does not like to play at a casino, have some influence on the way he plays? This was a question asked by participants in a recent analysis. The results showed that non-gambling individuals have no influence on game outcomes, at least in regards to the random chance component of casino games. The results were recently published in the Journal of Applied Psychology. Here, aimed at investigating the effect of casino-related noises, alone or with another participant, on gambling-themed behaviors.

The study consisted of two experimental processes. Initially, people played a digital blackjack game under conditions where a red light signaled a hit, and a green light signified a re-spin. After seeing the result of the twist, which always resulted in a loss for the player, they were instructed to put in a room and wait for the red light to look again. Surprisingly, given that the visual stimuli had little effect, the people really entered the room with a greater risk of betting and spinning the reels more than usual.

In the second procedure, people were subjected to casino-related noises while sitting in front of a computer. The sounds consisted of a collection of high-pitched, digitally-soft synthesized sounds. Upon hearing the sounds, the participants were asked to complete a gambling task. Interestingly, the results showed that the Tempo music helped increase decision-making reaction time. That is, people who listened to the rapid pace music made more decisions faster and more frequently than those who didn't.

Why did this happen? In both procedures, participants had a choice between playing with decks that had a greater volume of red light/green light and gray or blue light/red light. In the first decision-making task, the Tempo music distracted participants from contemplating decks with higher colours, such as red or black, while in the next decision-making task, participants were aware of decks with greater colors, including black, because of the tempo music. Therefore, the researchers found that while the Tempo music distracted participants from thinking about their cards, in addition, it distracted them from choosing the most advantageous decks.

In a third experiment, participants were placed in a different room and told that they would be playing with a"virtual slot machine" and would need to select a number between one and twenty. Prior to the beginning of the experiment, they were instructed that the secret to the game would be random. After the simulation, they were nonetheless required to choose a number. Surprisingly, the experimenter cautioned that winning would be dependent on the impact of the Tempo tune on their decision-making process. Thus, the objective of the experiment was to see if players would be more prone to gambling when exposed to a specific melody, versus an abstract or unchanging rhythm.

The results showed that participants did indeed gambling better in simulated casino conditions when exposed to the Tempo song ; however, the researchers were careful not to suggest that the Tempo melody had any real influence on their decisions. The reason is that, in this particular instance, the effect of the Tempo music on participants wasn't a real experiment with a control group. Therefore, it is unlikely that these results can generalize across all casino games. However, the findings do corroborate previous research demonstrating that some songs can influence or distract players while playing a card game, regardless of the game where participants are participating.

Overall, the researchers conclude that they have provided strong evidence that people respond to song choices based on their moods and private associations with the tunes. Moreover, we can draw conclusions

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